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Post » Mon Feb 22, 2016 9:17 pm

Is there a way to make a game look ouside at night with effects, I'm meaning night time lighting.
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Post » Mon Feb 22, 2016 10:00 pm

can you explain what you mean, Such as is it geography location you want real time nights. or do you want a look outside of window to be like night time.
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Post » Mon Feb 22, 2016 11:37 pm

Gearworkdragon wrote:can you explain what you mean, Such as is it geography location you want real time nights. or do you want a look outside of window to be like night time.


I guess I have both in mind, I'm trying to make a game in woods at night
I have multiply and darken effects added to some early graphics it looks ok but could be better.
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Post » Tue Feb 23, 2016 1:23 am

From an artists's point of view, you really should create a second set of assets for night time for a natural look. Objects change the way they look in different ways when lit by different sources of light. There isn't really a quick filter you can use to simulate this in a sprite based engine.

Even with a 3d engine it is simpler, but it can take a lot of work to customize lighting for a proper night scene. This is why a lot of games opt out of having day/night cycles, sometimes it isn't worth the time investment.
Mistakes were made.
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Post » Tue Feb 23, 2016 2:39 am

oosyrag wrote:From an artists's point of view, you really should create a second set of assets for night time for a natural look. Objects change the way they look in different ways when lit by different sources of light. There isn't really a quick filter you can use to simulate this in a sprite based engine.

Even with a 3d engine it is simpler, but it can take a lot of work to customize lighting for a proper night scene. This is why a lot of games opt out of having day/night cycles, sometimes it isn't worth the time investment.


thanks for that. all ive made was a tree and used a real ground texture from google. and theres no day time.
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