I'm probably missing something, but are there any drawbacks to moving your player by, say, 32px increments without taking dt into account?
----> set X = self.X +32
It's precise and it should never give you weird decimals. Are there any situations where this will break the game? Any extreme cases, where this action will not work properly?
And if so, what is an easy fix to take dt into account? A lerp(selfX, (self.x+32), 60*dt) isn't instantaneous enough. Or is it? Is there a definitive answer?
Thank you in advance, it's been bugging me this whole Ludum Dare.