Aww that's a darn shame
I wonder if its something that we can request for C2.
Also I'm not too sure I would want to use a bunch of screenshots but it does seem like a good idea. The purpose of mode 7 was to mathematically imitate 3D (more like 2.5D) whereas using a bunch of screenshots is like imitating 2.5D :(
I would also like that rotation effect you see in some classic snes games using mode 7.
I was wondering if you could show a video or post the game (it doesn't have to be a capx file) of what you mean by screenshots or how to manipulate screenshots to make a kinda fake mode 7
[QUOTE=procrastinator] Mode 7 wouldn't be possible because unlike construct classic we have no way to play with the sprite objects vertices. Could be done with Canvas object but it'd be so slow it wouldn't even be worth it. Screenshots of old mode 7 games would seem faster ;p
Outrun method is definitely possible with the use of many sprites to represent each "rasterline" of the road but you'd have no rotation of the world like in mode 7 games. I've actually done something to this effect to mimic the Space Harrier floor which I could release but it's part of a bigger thing.. if there's enough interest, I could pull it out of my current project as a standalone piece.
I wonder if the sprite plugin could be modified to give us access to the vertices.. I'll have a look at that over the weekend as it's something I could've done with recently.[/QUOTE] retrodude2013-07-03 22:23:22