Is multiplayer "ghosting" possible?

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Post » Sat Mar 10, 2012 4:23 am

@Juantar

Thank you for the descriptive explanation! I will be sure to save this information. Do you know of any server architectures I could use that would be more reliable than a home-run one? Would OpenFeint have the capabilities I needed to do this type of stuff?
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Post » Mon Mar 12, 2012 2:47 pm

@Plague : I have never used openfeint before. For server side code, I always use GAE (google app engine), which is a free hosting (up to a limit) service that allows you to write custom server code in python. I suggest learning and using that because it will help you in the long run.
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Post » Mon Mar 12, 2012 6:19 pm

@Plague:
If you go the WebSockets way and use the socket.io implementation under Node.js, then there's free Nodester hosting (server- and client-side coding in JavaScript).
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