[QUOTE=Excal] I just tried to recreate this in an empty project with minimal objects/events. Turns out the 'on flash ended' condition doesn't even show up for the new project!!
My original project:
The 'new' project I was creating to reproduce this problem:Can someone please move this to the bugs forum? Seems like something went wrong here and I can't even use the 'on flash ended' condition.
On the lower image you are adding condition to lower level. You usually shouldn't add a trigger (something that 'triggers' from something that happens) anywhere but top level of an event.
EDIT: Tested it, works well for me. Take the trigger event in lower level(under the playerhit condition) of your event and move it as top level event.vee412013-03-18 20:12:54