Is PlaybackTime (Audio object) reliable on mobile browsers?

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Post » Mon Aug 11, 2014 2:06 am

I have an event that runs every time PlaybackTime > than a certain value, and it happens often (a few times a second). On PC, this works perfectly, even when the FPS gets really low (below 20). On Chrome for Android, however, the value seems to not update as often, which makes it not work right for my game. Is there a way to fix this?
I set it up to print the PlaybackTime value on the screen every tick, and it's clear that it is not being updated every tick, wile on PC it is.
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