is possible a 3d viewport like sketchfab for C3?

Post » Sun Mar 26, 2017 10:45 pm

tunepunk wrote:
IJCT wrote:i was just asking for something like a resizable iframe that loads a 3d object, but a 3d layer would be amazing, it will be really cool just to be able to import 3d objects to C3 and the idea of the "3d layer" its cool.


I've been hoping for something like this as well. Even if you make 2d games, it would be nice with an option to maybe add some small little neat 3D elements. Maybe for the UI, or coins or boxes, cards that can flip with a bit of 3D feel. It doesn't have to be full feature 3D, with shader engine, etc etc... Just the 3D effect. maybe load a simple model in some cases, that you can rotate in more than one axis.

Or Like when flipping a card. Currently if you want this effect, you would have to pre-render a sprite animation of X amount of frames. For a simple effect like that you would be using a lot of memory budget.
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Even CSS can do these kind of effects. So would be very nice to have it in games HTML5 games as well.

I'm making my game in 2D isometric, but the characters I would prefer to have in 3D, so I wont be limited by 8 direction pre-rendered sprites. I love 2D but sometimes you just want a little bit of 3D effect, or small 3D objects in games. I'm considering recreating my entire game using Q3D or Babylon plugin, just so i don't have to create 200+frames for each character (several walking, running, death, animations in 8 different directions). But it would be much nicer if there was some support for simple 3D objects. My main issue right now is editing levels in 2D view, using Babylon or Q3D which is a bit of an hassle, since you constantly have to preview to see how things are going to look. Tweak, preview, tweak, preview.

If it's possible to have a 3D layer, that would be awesome, but even better would be to a 3D object, kind of like sprites, but with one more dimension.

Anyway, I don't need full 3D support in C2/C3, but at least a better way for the plugin makers to be able to make use of a 3D viewport for editing levels in 3D.

This fx can be done with C2 glsl ;
Box based 2 face demo i ve done in the past ;
Credit card and sound from www;
http://gigatron3k.free.fr/html5/C2/FX/twoface

And Sure Mario Cube do that ;
http://gigatron3k.free.fr/html5/C2/FX/mcube/
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Post » Mon Mar 27, 2017 12:09 am

are those 3d models? cause r0j0 just found a way to load .obj files and render them on c2
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Post » Mon Mar 27, 2017 8:08 am

IJCT wrote:are those 3d models? cause r0j0 just found a way to load .obj files and render them on c2

@IJCT
Rojo does wonders on C2 especially in 3D. This effect is just based on a simple image cut in half. So no object 3d, just simply
demonstrate how mapping 2 face of image for rotating card or coins;
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Post » Tue Mar 28, 2017 3:26 pm

It would be good. Construct 2 (because 2d) Construct 3 (because 3d). I think it's good idea!
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