Is possible to fit the monitor if is fullscreen?

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Post » Tue Nov 27, 2012 9:55 pm

I was wondering how to fit the monitor when is on fullscreen, it would look like stretched canvas, is possible?
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Post » Tue Nov 27, 2012 10:03 pm

Well ... Same as If it was on mobile device , you could scale and make your background bigger so it could scale easily ...
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Post » Tue Nov 27, 2012 11:34 pm

[QUOTE=Whiteclaws] Well ... Same as If it was on mobile device , you could scale and make your background bigger so it could scale easily ...[/QUOTE]

I think you don't get, there is a pic what im talking about:

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Post » Wed Nov 28, 2012 12:32 am

Don't you just need to enable a 'fullscreen in browser' setting?
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Post » Wed Nov 28, 2012 12:59 am

[QUOTE=Ashley] Don't you just need to enable a 'fullscreen in browser' setting?[/QUOTE]

The problem is it doesn't stretch 640 x 480 to widescreen monitors, it leaves canvas background color on right, if the unbounded scroll is off and 2 spaces between a canvas, if the unbounded scroll is on

I've tested with fullscreen using project settings and browser plugin (weird, i've seen transparent margins on Chrome)

let me know if is not possible.
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Post » Wed Nov 28, 2012 1:04 am

Well , That's a problem ...
I was going for a game for PC , I guess I'll have to wait ...
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Post » Wed Nov 28, 2012 2:30 pm

@Joannesalfa - then try using the 'Scale' mode instead of 'Letterbox scale'.
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Post » Wed Nov 28, 2012 10:25 pm

Take a look, it's using scale

http://i.imgur.com/nL5nH.jpg

It appears purple background which the canvas is not really stretched for wide screen monitors.


CAPX:

http://dl.dropbox.com/u/76227787/fullscreen_not_stretched.capx

Isn't there an option to make 100% scale?Joannesalfa2012-11-28 22:26:06
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Post » Thu Nov 29, 2012 10:00 am

Also, there a bug someone uses Chrome, when you click button which requests fullscreen, it appears transparent margins. Then press F11, goes to fullscreen, doesn't appear transparent margins... :S
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Post » Thu Nov 29, 2012 11:22 pm

You can, I played around with that for a while using someone example. If I remember I had to use the viewport or window size reference points to fetch the screens visible resolution. Then use math to plot all the sprites and stretch the tile background accordingly. Search the site using fullscreen for a term, it was a couple months back that I saw the example capx.
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