Is there a possibility to draw a path?

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Post » Tue Dec 31, 2013 7:16 pm

Actually. My example still follows the same principles.

Create a set of nodes. ID them for a follower. Then move the platform node to node. Even if your not drawing them, but instead creating them during edit time.

I would however add a criteria of naming the platform and path so that platforms stick to there path nodes.

You could use the idea of following a vector line, but it's over kill for a Mario like platform game.

You can also give the nodes instructions.
Forward. move the platform in a count up ward path.
Back. Send the platform on a backward count down path.
drop. have the platform fall off the screen.
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Post » Thu Jan 02, 2014 12:10 am

Thanks for all your help people, you are absolutely great! :)
Ill try all the stuff you suggested tomorrow.

Just a thought...
Couldnt I just add invisible objects at 45 degrees and the bullet behavior, or will it not stay in the brackets and fly out of layout? Thinking about physic rules, it should work, shouldnt it?
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Post » Thu Jan 02, 2014 11:47 am

Yes, thanks a lot for this stuff :)
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Post » Thu Jan 02, 2014 1:32 pm

@Frostolo

Cool :) Which solution worked out best for you?
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Post » Fri Jan 03, 2014 8:06 am

Hey guys, just want to let you know, how i solved it.

I used the bullet behavior and created four invisible sprites called Up,Down,Left,Right....then I made walls from them and changed the direction of bullet behavior in the correct way. Works super fine! :)Beaverlicious2014-01-03 08:06:31
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