Is there a tutorial to build Double Dragon Final Fight game?

Discussion and feedback on Construct 2

Post » Fri Oct 07, 2016 3:35 am

I am working on a template of a small beat'em up game, I will publish it as a tutorial game on the scirra arcade. The capx file will be avaiable for download. I am trying to make it with less than 100 events and less than 4 layers.

just found this amazing tutorial CAPX file on how to make non-overlapping enemies. It is really cool and fits perfect on beat'em up games using 8 direction.
www.scirra.com/tutorials/5359/non-overl ... down-games
B
64
S
32
G
69
Posts: 217
Reputation: 39,983

Post » Mon Oct 10, 2016 8:12 pm

just wanna know if group events works on the free version of Construct 2.

in the template for the beat'em up using 8 direction, I will add touch controls and use this tutorial of stick controllers that uses group events.

www.scirra.com/tutorials/398/touch-stick-controllers
B
64
S
32
G
69
Posts: 217
Reputation: 39,983

Post » Thu Oct 13, 2016 2:13 am

I think groups are good, but your number of groups counts towards your event limit.
Eh, Steve!
B
113
S
54
G
13
Posts: 112
Reputation: 16,090

Post » Thu Oct 13, 2016 11:34 pm

calebbennetts wrote:I think groups are good, but your number of groups counts towards your event limit.


global variables also counts on events limits.

well, even using one group, I got about 96 events on the template. I am still making some tests, then I will publish it on scirra arcade. :D

lets see if the people will like the template and use it to start making lots and lots of beat'em up games. :mrgreen:
B
64
S
32
G
69
Posts: 217
Reputation: 39,983

Post » Fri Oct 14, 2016 2:43 am

I've been trying to find a Capx or look at an event sheet to properly program when player attacks the enemy reacts only when the player's fist or foot comes in to contact. I've seen picture where someone put a small collision box on the fist, but I don't know how to make it pinned to that image point or if it spawns when player punch animation runs. Any clue on how to make it happen?
B
29
S
15
G
10
Posts: 90
Reputation: 7,562

Post » Sat Oct 15, 2016 3:40 am

@staleevolution, I dont remember where I red it, but to make an 8 direction beat'em up, you have to work with the "shadows". I mean, you create a rectangle sprite "on the ground" to be like the player and pin to it the player sprites, the animations, but all the actions will only happens on the rectangles that are on the ground. So, you dont have to make the "punch/kick" to spawn at the player sprites, but all on the ground on the player rectangle.

Just found this old forum topic:
beat-039-em-up-game-help_t69415

Edit: maybe the idea to work in "the shadows" I got from this old forum topic:
viewtopic.php?t=68088&start=0
B
64
S
32
G
69
Posts: 217
Reputation: 39,983

Post » Sat Oct 15, 2016 2:44 pm

here is the tiny beat'em up template: www.scirra.com/arcade/tutorial-games/mo ... ight-11746

@staleevolution, in this template it is the idea that I mention to work in the "shadows" (the rectancgles on the ground).
B
64
S
32
G
69
Posts: 217
Reputation: 39,983

Post » Sat Oct 15, 2016 10:28 pm

@Nemezes
I checked out your game. Good job on it. I like the tiny pixel characters. I will have to check out the Capx, along with the other links.
Thanks.
B
29
S
15
G
10
Posts: 90
Reputation: 7,562

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 11 guests