Is there a way to do this?

Discussion and feedback on Construct 2

Post » Thu Sep 18, 2014 5:05 pm

Hi!
I was wondering if there's a way to control the movement of an object via an image point. As a second project, I'm working on a small cinematic platformer prototype and the only way to do this was moving the image point manually on each frame since the movement is animation driven.

Ill post a capx file if required once I'm at home.

Thanks in advance!
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Post » Thu Sep 18, 2014 9:16 pm

You mean like "Super Hot"?

https://www.youtube.com/watch?v=W7qY7s1tCtU
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Post » Thu Sep 18, 2014 9:22 pm

You can manipulate the individual timescale of an object via system events.
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Post » Thu Sep 18, 2014 9:39 pm

And change that timescale using specific conditions that will trigger the different scale values. It's possible.
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Post » Fri Sep 19, 2014 7:44 am

Maybe this should have gone into the "How do I..." section? :)
I'm not a insane, my mother had me tested

I'm an engineer. To save time, just assume I'm never wrong
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Post » Fri Sep 19, 2014 12:33 pm

Yes, @Jeff Skyrunner I agree, but its just that I haven't found a method to move the image point (lets say the origin point) although for now I found a way to workaround. I don't know if this would be an interesting feature to be implemented in future releases.

Thanks!
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Post » Fri Sep 19, 2014 6:04 pm

@onur (super hot has very interesting gameplay!)
@Elliott
@alvarop

I don't think OP asked about time manipulation.

@FraktalZero, you ask about if there is a way to change the image point on separate frames of a sprite at run time with events and actions? I don't believe there is.
I am interested in seeing your example capx to understand how could this prove to be useful as a gameplay element though.
composer - multimedia artist
www.eli0s.com/en/
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