Is there a way to give a sprite a trail?

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Post » Fri May 25, 2012 5:08 pm

Thanks for the example Yann, it works great!
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Post » Fri Aug 03, 2012 7:43 pm

I got much easier way, and on my 2k4 PC it's running smoothly.
I'm too lazy to post example.

Make another layer and put your player in it, leave the trail object in layer 0

Add fade behavior to the object you want to be "trail", modify settings how you want.

Event sheet:
1.System->Every tick|Player->Spawn another object->trail

Optional:
In the same System->Every tick add action:
Trail->Move to layer 0 (This makes the trail go behind the player)

If you are adding objects, just change the trail's "Move to layer" action.
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Post » Tue Jul 30, 2013 12:25 am

Drawing a Trajectory Arc Trail
Can someone point me in the right direction of how to make a trajectory trail that helps you aim an angry bird. Could the dotted arc be drawn with Canvas?

[Edit]
I found a formula that could do the trick. I'll see if i can replicate it in C2 :)
NECROKRIEG2013-07-30 00:31:46
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Post » Thu Aug 01, 2013 5:32 pm

@NECROKRIEG: Your request in not fully relevant with the current thread. Anyway here is a link you might want to have a look at.Kyatric2013-08-01 17:32:44
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Post » Fri Aug 02, 2013 2:51 pm

@Kyatric Thanks for the link, appreciated. I really could not find that post because I could not articulate the Title of the Thread. I did not know what Parabola was until now. Also 'Tracjectory' is spelt wrong in the title. This thread is great, Im improving my Math vocabulary! :D
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Post » Wed Dec 03, 2014 7:21 am

Why not particules ?

knarf
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Post » Wed Dec 03, 2014 3:42 pm

I would suggest the trail that is spawned is assigned the Fade behavior so that it fades by itself and you'll have less events.
Black Bobby The Hole Greenlit with 303 votes.
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Post » Sat Sep 19, 2015 3:17 am

I have managed to make the trail work with some of the suggestions here.

There is an issue though, and that is the trail does not flip with the character, and if you set it to mirror the same as the main character, the whole trail flips every time the character turn.

Any idea how to solve this?
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Post » Sun Oct 25, 2015 11:42 am

How would you make this into a non fading one, so it goes on forever where you go.
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