Is there any way to down-scale resolution after export?

Discussion and feedback on Construct 2

Post » Tue Aug 12, 2014 2:46 pm

@CleitonEldron I expected it to be this simple, but I remember on Kongregate I tried doing the same thing in their options and for some reason it didn't work. I'll have more of a look at both today, but also what about just hosting it normally on your own site/webpage?

@Katala - That sounds like a good idea! Let me know if you find the/any other posts relating to it. I'll try giving it a go later myself.
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Post » Tue Aug 12, 2014 2:55 pm

@Tobye On Kongregate you can use a min and a max size, it worked for another of my games, that game used Scale Outer, but when viewed in a smaller resolution the graphics would be smaller, and reveal more or less of the world depending on the aspect ratio, of course, for that you need to prepare your layout for using that.

Before testing the game, I was fearing that the sprites wold be tiny, because the original resolution of the pixel art character was 16x16, but it worked flawlessly on Newgrounds, Kongregate and on mobile.

That case was different, because Construct was scaling up the graphics. I never test it in my own site, so I don't know about that, sorry. :(
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Post » Tue Aug 12, 2014 10:04 pm

That's a good question actually

If you make game ie. for androids 1280x720 - where your sprites are 256x256 and then you scale it to fit Ipads 2048 x 1536. You'll get blurry sprites.
But if you make iPad first with sprites 1024x1024 and then scale it down to android, Your sprites will be much smaller. There is an option to choose different Downscaling options. However, can this be tested to see how much more memory it gets and how performance changes?
Did someone test it how games behave after downscaling?
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Post » Tue Aug 12, 2014 10:15 pm

Can anyone make a list of resolutions, Like this :

For Ipad set the resolution to XXX by XXX
For online games ........
For node webkit ........
Etc....
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Post » Wed Aug 13, 2014 12:41 am

One more question. What about screen density? Is it matter with C2 full screen scaling options?
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Post » Wed Aug 13, 2014 2:13 am

@A0Nasser this is an alright guide: http://gamedevelopment.tutsplus.com/art ... edev-14723

@shinkan I haven't done any testing with it so far so can't tell you. I'd just love a 'downscale project to X/X on export' option. What do you mean by screen density though?
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Post » Wed Aug 13, 2014 2:26 am

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Post » Wed Aug 13, 2014 9:09 pm

Thank's Tobye, Great article.
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Post » Wed Aug 13, 2014 9:38 pm

For me downscaling on portal-sites doesn´t work even if I choose different export options.
It just jumps between normal and "way smaller and blurry" but no fluent scaling.
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