Is this a bug? Either way please help!

Discussion and feedback on Construct 2

Post » Mon Sep 29, 2014 7:48 pm

I was working on a new project and one day I tried out my project to test how it was going and a message popped up. I didn't know what it meant so I decided to just skip it and see if it still worked and it did, but then another message popped up says that there might be a bug and then the game stopped working. I attached a screen shot of the two so hopefully someone can help and maybe let me know if this is a bug or not and if I should report it?
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Post » Mon Sep 29, 2014 8:27 pm

This may nit be ut, but does you object has more than 8 points in his xollision polygon? I recall one of the physics engine not supporting more than 8.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Sep 29, 2014 8:57 pm

Aphrodite wrote:This may nit be ut, but does you object has more than 8 points in his xollision polygon? I recall one of the physics engine not supporting more than 8.

I will check.
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Post » Mon Sep 29, 2014 9:31 pm

So I tried what you said and it didn't work, but then I thought about deleting one of my most recent/changed sprites and sure enough it worked! I will still keep in mind your idea for the future though.

Thanks.
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Post » Mon Sep 29, 2014 9:39 pm

Glad you find a solution^^
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Sep 29, 2014 10:25 pm

If I recall correctly, asm.js as well as being limited to 8 collision points, also cannot handle concave object shapes - it could have been that, perhaps. Glad it's fixed!
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Mon Sep 29, 2014 10:40 pm

Colludium wrote:If I recall correctly, asm.js as well as being limited to 8 collision points, also cannot handle concave object shapes - it could have been that, perhaps. Glad it's fixed!


Maybe the sprite I deleted was concave. I'll keep that thought in mind too.

Thanks.
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