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Post » Fri May 11, 2012 1:04 am

HOLY S@%T!!! It actually worked hahah :) I'm so happy right now thanks a lot man. I was think of something like too but would have no idea how to do that either lol. I do find that it stutters a bit is it cause its relocating everything??
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Post » Fri May 11, 2012 1:38 am

Using lerp on the scrolling should smooth things out:

dogglejump_edited.capx
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Post » Fri May 11, 2012 1:57 am

it destroys all the platforms once you reach 1400 score lol ?
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Post » Fri May 11, 2012 2:03 am

Ah, sorry didn't notice. Changed an event, should work now I think. Reuploaded to same location.
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Post » Fri May 11, 2012 2:37 am

looks like it helped a bit thanks a lot for the help guys really appreciate it. This should be made into a sticky or something or added to the the list of FAQS that one of the moderators made (sorry I forgot the name) I read through those for an answer lol.

I think its the is probably the best way that will allow for "endless" games to be made :)
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Post » Fri May 11, 2012 2:46 am

hey do guys see a fuzy line as he move up or is it just my computer??
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Post » Fri May 11, 2012 7:12 am

I've made this more like the original doodleJump game (wrap around sides, auto-jump).

doggleJump2
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Post » Tue Oct 30, 2012 6:41 pm

these all use a fixed height layout though? for a true doodle jump game it needs to just go on forever and ever, how would we achieve that?
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Post » Tue Oct 30, 2012 7:34 pm

You can either set unbounded scrolling to true in project properties and then you can travel as far as you want in any direction. Or you can have a fixed size layout and when the player gets to the top you move them and the platforms back down to the bottom. It's seamless so it appears the player is constantly moving upwards. That's what the examples in this thread did but they don't seem to be working anymore.
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Post » Mon Nov 05, 2012 6:26 pm

It's not as see less as I thought it would be u do notice something
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