Is this possible in Construct2?

Discussion and feedback on Construct 2

Post » Mon Jun 09, 2014 10:25 pm

I'm currently deciding between engines such as GameSalad, Construct 2, and Unity Playmaker.

I'm currently working on a game and would like it to play similar to "Titan Souls" ( ) in the style of movement, rolling, etc.

My question is: is this possible, and how good can the AI be in Construct 2, seeing as this is pretty much going to be a Dark Souls in 2D, or play similar!

edit: Also, how far can puzzle elements for games looking to do something similar to zelda be taken?
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Post » Tue Jun 10, 2014 1:01 am

Just browse the in development or completed forum section and see what games others are making with C2.
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Post » Tue Jun 10, 2014 3:17 am

Sadly don't see any that're similar to that except a platformer.
So I suppose not?
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Post » Tue Jun 10, 2014 3:53 am

What C2 can make is nearly always limited by your own ability.
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Post » Tue Jun 10, 2014 6:19 am

C2 can make that game. I haven't played all the 2d Zelda games, but a link to the past for example could be made in C2 as well. Really, c2 could be used to recreate almost any 2d game ever made.
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