Is this sprite 8Mb or 18MB ?????

Discussion and feedback on Construct 2

Post » Sat Jan 03, 2015 6:14 pm

I also compress pngs with tinypng, whenever quality is not an issue and i need faster download time i get up to 60% compression after construct medium quality export.

As for the second note, i believe Ashley referred to imported wavs, or exporting only .ogg where .m4a are not necessary, not by going through you're event sheet and checking which files you're really playing.
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Post » Sat Jan 03, 2015 6:36 pm

fldr wrote:try running the exported images trough pictureslash.com , i ALWAYS get improvements with that, expecially if i have some big images with much details and transparency then it saves between 30-50% of download size compared to the brute png compression of construct2.


30-50% is very significant thnx for the tip. but this will only influence download time, not any run-time performance.
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Post » Sat Jan 03, 2015 6:52 pm

Lof wrote:As for the second note, i believe Ashley referred to imported wavs, or exporting only .ogg where .m4a are not necessary, not by going through you're event sheet and checking which files you're really playing.

ahh yes that makes sense :D
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