Is this the right way to do IAP - In App Purchases?

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Post » Wed Oct 28, 2015 6:29 pm

Ok perhaps someone has set this up before? I am trying to narrow down the reasons why this IAP process is not working on Apples store!!

This is a test app which is running on iOS but as you can see from the error message, the purchase part is not.

Are the events correct? I Get a store is available, but no store listing is returned, I don't get a succeed or fail message, just the error you can see when I click to buy.

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Some games: https://play.google.com/store/search?q= ... s&hl=en_GB Feel free to show the panda some support, he would appreciate it :)
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Post » Fri Oct 30, 2015 10:25 am

Can anyone help with this? I can't even get a store listing 'success' or 'failed' situation returned.
Some games: https://play.google.com/store/search?q= ... s&hl=en_GB Feel free to show the panda some support, he would appreciate it :)
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Post » Fri Oct 30, 2015 12:10 pm

There is no right way. You users will hate you no matter how you implement it.

Jokes aside, I think you need to look at the URL you are using for the product. It does not seem to have anything defining the protocol. (HTTPS, HTTP, FTP...)

Try adding http:// to the front of the URL
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Post » Fri Oct 30, 2015 1:54 pm

Not if the games designed properly they wont :)

There is no URL if you are talking about the error message, thats from Apple and doesnt relate to any URL
If you are talking about the product id then its exactly that and not a URL, it's defined in iTunes connect.
Some games: https://play.google.com/store/search?q= ... s&hl=en_GB Feel free to show the panda some support, he would appreciate it :)
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