Is Z Depth layer based or universal?

For questions about using Classic.

Post » Wed Dec 16, 2009 11:57 am

Quick question really. Is the depth used by meshes universal, or layer based?

For example, two objects at a depth of 10, one object is on a layer behind the other object also in its own layer. Are those objects sharing the same space as each other, or is the object on the layer above seen as higher up and therefore not clipping the object in the layer below, regardless of the depth of that one.



Please say layer based, please say layer based. :D
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Post » Wed Dec 16, 2009 12:13 pm

It should be layer based unless you enable Z layering in layer properties, I think.
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Post » Wed Dec 16, 2009 12:16 pm

[quote="Daiz":2glpjofd]It should be layer based unless you enable Z layering in layer properties, I think.[/quote:2glpjofd]

Woohoo! Excellent, thank you! :D
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