Isometric Action RPG (C2 Isometric Graphics Test)

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Post » Thu Mar 26, 2015 7:17 pm

The Pathfinder movement is terrible for isometric....unless the object is a tank.
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Post » Thu Mar 26, 2015 7:42 pm

newt wrote:The Pathfinder movement is terrible for isometric....unless the object is a tank.


Why do you say it's terrible?

I thought it was passable. With some tweaks, I had characters moving around in isometric just fine. Even Baldur's Gate II had pathfinding problems (including the enhanced edition).

My only major complaint was overlapping characters, and that seems to be a short-coming of C2 in general.
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Post » Thu Mar 26, 2015 8:26 pm

The movement has the object turning before it moves, so the angle of motion is pretty much useless there.
Unless its a ballerina...., or a tank.
Guess what turning off angles does.
You could drop the movement altogether, but the behavior is set up in nodes, so getting the angle for each animation has to be overly complicated.
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Post » Thu Mar 26, 2015 8:43 pm

I guess it never really bothered me. Maybe I have mine set up differently or something. I have only tested it with placeholder sprites from Golden Axe since they had a forward and back walk angle for me to test. Now that I have my main 3d model done, I can give it a more thorough test, but I can't foresee any problems. I guess I'll find out soon.
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Post » Thu Mar 26, 2015 9:03 pm

@DrewMelton: yeah, i will do this. in the moment it's really strange how he is moving ^^ Thanks!
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Post » Mon Mar 30, 2015 4:34 am

Update: Player movement is a lot smoother now, added some shadows to walls and ground and a cornered wall (z-ordering get's a bit more complicated with this :P )

http://chupup-games.itch.io/isometric-action-rpg
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Post » Mon Mar 30, 2015 9:59 am

Looks good :) It'd be good to set up movement so that you can click & hold the mouse button, and have him walk constantly toward the direction of the pointer, as in Diablo etc. Feels more fluid than just clicking around.
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Post » Mon Mar 30, 2015 11:46 am

I like the look of it
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Post » Mon Mar 30, 2015 8:55 pm

@lolpaca: i will try to do so, but i hope this isn't an overload to the pathfinding...

@frozenen: thanks :)
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