Isometric blocking

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Post » Tue Jan 03, 2012 5:56 pm

Hello,

I have sorted out the isometric movement and it is working perfectly. My next obstacle is isometric blocking. IE making the player be stopped only at the feet when they collide with the edge of the platform. I have managed it so some small degree but because it is fake 3d it often creates issues with path-finding and the ability to get around the map. Any help would be amazing! I can upload my file as is if that could help
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Post » Tue Jan 03, 2012 5:58 pm

Yes, please post your CAPX
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Post » Tue Jan 03, 2012 6:22 pm

I have set up a sample file with the movement I got working. The issue is since it is not one of the predefined movements it does not have the attribute to "Stop movement" when a collision is detected. Any help would be amazing! The rest of the game is coming along well. This is the major stumbling block

http://dl.dropbox.com/u/29115102/samplefile.capx
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Post » Tue Jan 03, 2012 6:44 pm

Does THIS help you?
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Post » Tue Jan 03, 2012 7:34 pm

This did the trick. Perfect
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