Isometric car example

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Post » Wed Oct 26, 2011 6:57 pm

I know about the car behaviour which works great for top-down cars but does anyone have a tutorial on making an isometric car turn?



There are 32 frames for each vehicle and I'd like the right frame to show for that particular direction.

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Post » Wed Oct 26, 2011 7:20 pm

I think the idea is the same as in this topic (depending on the arrow, display as specific animation) and might require a little test also on the angle of the current sprite (is angle between X and Y, then display frame A or B or C, etc...)
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Post » Tue Apr 02, 2013 7:42 pm

.Cap?
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