Isometric dragon shooter

Show us your completed creations made in Construct 2

Post » Mon Apr 16, 2012 10:15 pm

Well, I was doing this game, but I don't know if I'll take it forward, cause a heavy amount of objects that are aways created, did the game lagger sometimes.



click heregillenew2012-04-16 22:43:46
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Post » Mon Apr 16, 2012 10:20 pm

runs clean for me
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Post » Mon Apr 16, 2012 10:47 pm

@Rushflush - uhm, well, some friends also told me that yours the machine run cool without lag.
I'll give it a parsed, maybe I can go back to this project in the future =]

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Post » Mon Apr 16, 2012 11:19 pm


I got a graphics card that's blacklisted by Firefox but I am getting between 20, and 25 FPS on Firefox with canvas2d which is about the same you would get on a mobile device.

Canvas2d:



And in Google Chrome with webgl I'm getting between 55, and 60 FPS.

Webgl:



I'm not getting any noticeable lag just a 5 FPS fluctuation.Wink2012-04-16 23:29:10
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Post » Wed Apr 18, 2012 5:30 pm

cute, dragon sort of looks penguin shaped XD
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Post » Wed Apr 18, 2012 5:50 pm

Runs fine for me, was getting 60fps in firefox when I was in powersaver using my integrated card, so should be ok =)

Looks nice btw, I'd like to see where you're going with this.
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Post » Wed Apr 18, 2012 6:54 pm

Since the rendering is less taxing that the amount of objects, at least from what I understand from other discussions regarding performance, would larger tiles help ? Say by making the tiles twice as large, and half as many could help, you could also make bigger tiles for 'background' elements, for the blue areas.
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Post » Wed Apr 18, 2012 7:00 pm

That effect is really nice, i wasnt getting much lag.
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Post » Wed Apr 18, 2012 9:17 pm

I didn't detect lag..

Really cool game
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Post » Fri Apr 20, 2012 3:48 am

I had lag on Firefox not Chrome
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