Isometric engine - Performance test

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Post » Thu Oct 02, 2014 5:03 pm

Final game would use Node-Webkit on desktop computers so I'm mostly interested how it works on Chrome. Firefox gives terrible performance at least for me but, that isn't so relevant when on Chrome I get pretty much constant 60 fps.

I have decent computer so it would be much appreciated how it works on a bit older machines.

TEST

Image

Vol 2

Added colored lights and light baking for static lights.
Uses @shinkan RGBrighter effect.

Image

TEST Vol 2
Last edited by Katala on Sun Oct 05, 2014 11:56 am, edited 2 times in total.
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Post » Thu Oct 02, 2014 5:15 pm

Tested it on surface pro Intel 4000, i5, 4gb ram, cpu 80% 60fps.

Always so amazed by people like you that makes isometric stuff :)
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Thu Oct 02, 2014 5:18 pm

I have a kind of a slow computer and i'm getting around 25-50 so it's running well!
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Post » Thu Oct 02, 2014 5:19 pm

About 50 fps moving, 60 standing.
Nice job on the shadows, is that with the third party plug?
Image ImageImage
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Post » Thu Oct 02, 2014 5:25 pm

@newt
No there is no third party plugins. It is almost the same as this https://www.scirra.com/tutorials/1196/simple-tile-based-lighting
Just the wall detection is a bit different.
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Post » Thu Oct 02, 2014 5:29 pm

My pc is decent. In chrome, I get 60fps and lower 20s cpu.

I am working on an isometric game as well. It is at 60 fps and 13-20 cpu, but I have a lot going on. I have a 3 person party with heroes and enemies pathfinding, destructible environments, many variables being monitored for the turn-based system, z-order sorting for dozens of objects on screen, custom cursor icons, and whatever else.

That effect you are using for the lighting/fog must be very taxing because I don't see much else going on that would affect anything. I was actually thinking about implementing something like that in my game, but I don't have much performance to spare.
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Post » Thu Oct 02, 2014 5:42 pm

@DrewMelton
That is my concern that when features piles up the performance is going to suffer but, maybe there is still room to optimise and give some setting options for users. That lighting is the most taxing feature there is. The map loading is also quite complicated.
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Post » Thu Oct 02, 2014 5:43 pm

That's really impressive! My computer is relatively new, so my 60fps/15% isn't as useful, but very neat work!
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Post » Thu Oct 02, 2014 6:33 pm

On firefox I get 6fps moving and 50 standing. My pc is a dog.
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Post » Thu Oct 02, 2014 6:48 pm

Ok thank you all. This gave me some directions. Think I already managed to squeeze few extra frames. It seems this is possible after all :D
@R0J0hound
I get around 15-30fps and my pc is still closer to wolf. It seems that fox really doesn't like the my z ordering or moving loads of sprites. Chrome doesn't really care about those. Light actually doesn't take too much more.
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