I've been working on an isometric engine for my game. It's been an absolute blast! Construct 2 is even better than Classic. :)
Because I haven't seen the challenges of an isometric engine addressed before in the forums, I thought I would share what I have so far. The events are reasonably well commented - anyone who wants to use or adapt the engine is welcome.
Here is the capx:
- uses layers for z-sort
- can save and load levels using JSON files
- terrain tiles have distinct coordinates in 3 dimensions
- terrain borders draw automatically (not quite finished, as you can see)
Hope someone finds this useful! :)