Isometric pathfinding example

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Post » Fri May 14, 2010 5:06 pm

Here is an example showing how to 'hack' isometric/node based path finding into construct. It's not a true solution, so there are times when it acts a little funny and sometimes requires fiddling with the settings a bit, but it works for most situations. Made with 99.84.

http://69.24.73.172/scirra/forum/download/file.php?id=622&sid=62dd6e82b7f3327279be9db2e70b7747Arima2011-11-22 18:51:13
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Post » Fri May 14, 2010 6:46 pm

Great !!

Thank you very much for this example. I will try to use in my game :D
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Post » Sat Mar 19, 2011 1:42 pm

Could someone please explain the math used for placing the nodes? I don't get it
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