Isometric procedural city

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Post » Wed Feb 11, 2015 3:41 pm

Very cool :)
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Post » Wed Feb 11, 2015 5:15 pm

1000x1000 should be doable since its just one instance.
Then again you do have to take the time needed to generate everything into account.
Dunno, aim for half that maybe.
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Post » Wed Feb 11, 2015 11:28 pm

Great job on this :) nice seeing my assets in action!
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Post » Fri Feb 13, 2015 11:14 am

Beaverlicious wrote:Do you mind to share your CAPX buddy? :-)


Hi @Beaverlicious, the capx is now available in the first post.
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Post » Fri Feb 13, 2015 11:20 am

newt wrote:1000x1000 should be doable since its just one instance.
Then again you do have to take the time needed to generate everything into account.
Dunno, aim for half that maybe.


Yeah thanks, I tried , but I found very tricky to do the isometric projection with tilemaps, maybe I'm doing the wrong way.
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Post » Fri Feb 13, 2015 11:26 am

@cesisco Wow -impressive. Nice Work!
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Post » Fri Feb 13, 2015 11:28 am

Kenney wrote:Great job on this :) nice seeing my assets in action!


Thanks, but your assets makes everything look better than it is ;)
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Post » Mon Mar 16, 2015 10:49 pm

@cesisco

But how do you handle the perspective? See my example, that's my doubt:
example.png

The first is a square turned into a cube and each side (the top flat) has 64px so the height of the triangle is 90.5px. However, the second one is isometric but with perspective (looked from the mid top) and then all sides have it's sides changed (from 2d view) to something smaller than 64px. Based on this, my height calculations, which would be my reference for every position, is basically lost I guess.

Could you explain me that please?
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Post » Tue Mar 17, 2015 1:30 am

really impressive! i hope i can achieve something like you did there sometime :)
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Post » Tue Mar 17, 2015 2:12 am

@kossglobal
Isometric is height= width/2
Don't think in cubes, think of a rhombus at the bottom of a hexagon.
The image can be as big as the hex, but the bottom diamond is where its placed.
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