# Isometric procedural city

Show us your completed creations made in Construct 2

### » Tue Mar 17, 2015 3:34 am

newt wrote:@kossglobal
Isometric is height= width/2
Don't think in cubes, think of a rhombus at the bottom of a hexagon.
The image can be as big as the hex, but the bottom diamond is where its placed.

Thanks. I actually found its height separating it in triangles and using Pythagorean theorem. It's the same I guess, since I found 90,5 in a 64x64 tile.
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### » Wed Mar 18, 2015 6:30 am

Sim-city!
I had made a demo to handle the energy diffusion in that kind of application.
- the blue tiles with "+" are energy source, each one could provide 50 units of energy, and it will diffuse energy to neighbors.
- the red/blue tiles with "-" are energy consumption, each one will consume 10 units energy. Red is power off, blue is power on.
- the red/blue tiles with nothing are energy pipe, each one will consume 1 unit energy. Red is no energy go through, blue is energy passing.
- click an empty cell to create a pipe. click a pipe to remove it.
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### » Wed Mar 18, 2015 6:39 am

cesisco wrote:
Beaverlicious wrote:Do you mind to share your CAPX buddy?

Hi Beaverlicious, the capx is now available in the first post.

I do not see a link but am very interested
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### » Wed Mar 18, 2015 8:19 am

Still interested as well

Check out our start-up and configure your own helmet in true 3D.
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### » Mon Mar 23, 2015 3:46 pm

@kossglobal @lennaert @Beaverlicious

Hi guys, somehow I missed all of your posts.The link is live now.
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### » Mon Mar 23, 2015 4:01 pm

Many thanks Cesisco

This seems to have taken some perseverance
Nice man, really nice
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### » Tue Apr 14, 2015 9:43 pm

Awesomeee!
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