Isometric racing game?

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Post » Mon Dec 26, 2011 2:31 pm

Is this possible? A isometric racing game? Maybe even using the car behavior?

I know how to do the art side of things.

But how does isometric games movement work? Wouldn't it be different in a isometric racing game?

Also camera movement. How would the logic of this work? You would need to follow the player but allow the player to see slightly ahead of its current position.

Hmmm, Has anyone got a example?

Im not asking for someone to do this for me, But point me in the right direction, But if someone does have a example to share thanks :D
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Post » Mon Dec 26, 2011 7:53 pm

If you've seen it done in some 2d game it should be doable in Construct.

The main difference between top view movement and isometric(2:1) movement is when moving vertically it is moving half the speed of when it's moving horizontally.

Camera movement is done the same way as top view just gradually move the camera ahead of the direction the player is going.

Ex:
http://dl.dropbox.com/u/5426011/examples%208/isoracing.capxR0J0hound2011-12-27 01:40:04
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Post » Tue Dec 27, 2011 1:28 am

Nice example @r0j0hound, added to the how do I FAQ, thank you.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Tue Dec 27, 2011 11:11 am

Thanks your the man! I thought it would be much more difficult
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Post » Tue Dec 27, 2011 11:22 am

Awesome R0J0hound, thanks for sharing.
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Post » Thu Jan 05, 2012 10:08 pm

thanks R0J0hound
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Post » Fri Jan 06, 2012 9:06 pm

@R0J0hound, Im sooo sorry I forgot to thank you for this. Had no internet. But Now i do.

THANKS!!!!

Really appreciate it man.
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Post » Mon Sep 03, 2012 5:16 pm

Great example, 3 lines and problem solved, that's freakin awesome!
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Post » Thu Feb 14, 2013 9:02 pm

Thanks mate.
Found this wonderfull program yesterday (13.2.13) and its the best drop and drag game creation software.
Thanks guys.
Will.
http://www.willbrownltd.co.uk/html5.html
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Post » Tue Oct 13, 2015 9:55 pm

great solution but the problem I'm having is; when the car bumps into anything solid, it forces the car into a turn. I'm assuming because there's a bit of impact forcing the Angle of Motion to change for a split second.
Is there any way to mitigate this?
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