Isometric Stuff

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Post » Mon Jun 06, 2011 7:07 am

I'm going to take this couple of days silence as people trying as diligently as me to get this problem fixed ;)
Thank you all in advance for your hard work! :D

EDIT: Also, if anyone needs a translation of my cap, I'm happy to help, the problem at the moment is occuring in the 'Movement' group.
The layers values 'xVelocity' and 'yVelocity' are how many isometric 'pixels' along their respective axis the object will move next tick. For slower speeds, this value can be less than 0.5, which is why it's getting rounded down at the moment to 0, equating to no movement.

Once again, my intention is to make the objects move with no fractional pixels, support slower movement speeds and have pixel perfect collisions. I'm hoping someone more mathematically minded can help me on this one :D
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Post » Wed Jul 13, 2011 6:44 am

hI,

Arcticus:PLEASE,can send me the cap?

I like study it.

Tnk1000

Why the code is deleted?

I can not make the jump.


equinox2011-07-13 07:16:34
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Post » Wed Jul 13, 2011 12:31 pm

www.ffilmation.org
An opensource as3 iso engine. I think it can be helpful.Aritz2011-07-13 12:33:29
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