Isometric Z ordering?

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Post » Mon Jul 04, 2016 2:33 pm

Cody wrote:@tunepunk Is there somewhere I can see your game in action?


http://www.tunepunk.com/arrowheads

It's based on touch so you need to try on a mobile phone or tablet.

The arrows are using the "elevation" variable, so that they will sort correctly when they stick on walls etc, and can fly over certain things correctly.
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Post » Mon Jul 04, 2016 10:04 pm

I absolutely love those pure & clean graphics and animations.
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Post » Mon Jul 04, 2016 10:19 pm

99Instances2Go wrote:I absolutely love those pure & clean graphics and animations.


It works like this.
Image

everything is sorted by Y right? So anything with lower y will be behind and higher y will be in front. For the character on top to appear in front of the sprite you cant sort by only y. His y is lower so will look like he is behind and not on top. but if you sort by y + elevation. his new sorting point will actually have a higher value than the tower so he will appear infront (on top) instead.
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Post » Tue Jul 05, 2016 8:02 pm

99Instances2Go wrote:Did you try rexrainbow 's Z sorter ? (also takes X in acccount)
http://c2rexplugins.weebly.com/rex_zsorter.html


Clearly, I need to use this. I have been manually sorting, lol.
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Post » Wed Jul 06, 2016 8:37 am

@tunepunk, dude, i am still impressed with your game. And i still can't figure out how to make that character jump&hide based on elevation. That will basecaly be a 2.5D platform. This thing hangs as a pittbull on my ass now. But i will get there. To avoid confusion: i am not the topic starter.
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