Yeah, i've got pretty much all the basic code down for my iso-ish engine, EXCEPT the one problem i'm having is proper Z sorting when using different height levels. If you're making an iso game where you cannot jump and there's only one flat play area, then the 'for each (ordered) by Y coordinate acsending - bring to front' works perfectly.
But my main problem is sorting the Z orders of objects that are higher than others, if i could find i way to sort by TWO (or more) criteria so for example:
For each terrain (ordered) by Terrain.Y THEN
Terrian.Value('Height') - bring to front
if that was possible i'm pretty sure ALL my laying problems would be solved in one event!
Once that problem is solved, i'll be able to start working on concept and art and actually turning it into a game (Although I'm still having problems making physics objects move faster at the same ratio that timescaling slows down, but that's another topic
So yeah, I could give you some pointers, but i'm no expert either lol, you're probably up to about the same spot that i am