Issue with Android and Crosswalk Compiler

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Post » Sun May 11, 2014 8:22 pm

I was testing out the different compilers on the Intel XDK and for some reason I can't get the Compile for Android to work correctly. It accepts my files and makes the apk but the apk just stays at a black screen.

If I use Crosswalk everything works fine but my 500kb game jumps up to 19megs lol.

Do you have any ideas what I might be doing wrong?
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Post » Mon May 12, 2014 1:25 am

crosswalk is a bit heavy, but every plugin you leave "on" adds to the file's size. the only one you MUST leave on is "Events", all the rest, unless you need it, should be turned off.
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Post » Mon May 12, 2014 1:57 am

Crosswalk by it's own, without any plugins adds ~17MB.
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Post » Mon May 12, 2014 2:01 am

The focus of my post was to figure out why the Android compiler just leaves my game with a black screen.
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Post » Mon May 12, 2014 2:14 am

Did you try to export and compile any other project (for example from Construct 2\Examples folder) Did they show black screen only?
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Post » Mon May 12, 2014 5:52 am

Yea, and I got the same results. All well, it's not important right now any way.
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Post » Mon May 12, 2014 6:28 am

The black screen, this is because you can use third party plugins or from Scirra pathfinding, for example.
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Post » Mon May 12, 2014 7:07 am

iceangel wrote:The black screen, this is because you can use third party plugins or from Scirra pathfinding, for example.


Can or cant? I don't use Plugins anyway.
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