Issue with bones behaviour

For questions about using Classic.

Post » Thu Apr 22, 2010 10:31 pm

Hi everyone !
I have an issue with the bones behaviour and my platformer character.

Here is a screen to help you understand :



My problem is : the action framed is not working, all is right (the "tete" sprite is well seted to "frappe" but the animation isn't working.

All the rest of the animations (walking/falling/jumping , mirrored when Q pressed) are working perfectly.

Any idea ?
Thanks in advance ! (again ;) )
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Post » Fri Apr 23, 2010 1:05 am

You have conditions in 14,15,16, and 17 that will conflict with #9.
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Post » Fri Apr 23, 2010 9:37 am

Yes, I know but how change that ? I've tryed lot of things !
(like :
- Is on ground
- Is Not moving
- F is not pressed)

Thanks for your answer :wink:
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Post » Fri Apr 23, 2010 10:44 am

I'd say something like another private variable.
Like:
On key f pressed
->set idjoueur to 2
idjoueur = 2
bouste set animation to coupoing 100 ms
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