It needs something

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Post » Fri Nov 06, 2015 9:02 pm

I built this:
https://dl.dropboxusercontent.com/u/666 ... index.html

To sell on the store as a template for a few mechanics, and I guess for that purpose it's fine, but I was wondering if anyone had any ideas for something I might add.
Some gameplay they have difficulty with that might work with it.
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Post » Fri Nov 06, 2015 9:42 pm

Is this somekind of pathfinding demo? Not sure if there is an instruction to play it. Maybe some items on screen, wall, power up.
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Post » Fri Nov 06, 2015 10:00 pm

It's basically just a flick scroll demo.
Swipe in the direction you want to move the camera.
Maybe a Fruit Ninja slash thingy might make it more obvious.
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Post » Sat Nov 07, 2015 12:41 am

Ah I see. Little bit hard for mouse to swipe out. Maybe add some trails following the triangle as it moves.
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Post » Sat Nov 07, 2015 8:19 pm

Ok I think I have figured out a few things.
The end game is to change all the tiles green.
Updated link with new game play.
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Post » Sun Nov 08, 2015 11:38 pm

I'm finding it not to be very responsive. Many times the triangle doesn't gain any speed even after long swipes.
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Post » Mon Nov 09, 2015 3:52 am

Please check my example that showing how touch speed affect object movement: viewtopic.php?t=124206&p=891931#p891931
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Post » Mon Nov 09, 2015 4:48 am

Its based on a swipe gesture, if you touch, move your finger slowly, then release it wont work.

My next template will be an angry boids movement.
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Post » Mon Nov 09, 2015 5:58 pm

Updated a bit.
Added bonus for turning the lite green tiles, not sure if I will make it so that the bonus also give out bonuses... as if that made any sense.
Changed how the arrow indicator now gives a more accurate representation of the speed of the swipe.
Same url, so you might need a reload if you've played it before.
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