itchin' ta paint but lackin' inspiration

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Post » Thu Aug 27, 2009 8:38 pm

so i just got a great idea to make sprites by first working large scale filling in all the details without worrying about it being imperfect then shrinking it down to the size i really want it to be so that the imperfections are lost in the process of shrinking yet looking amazing buuut that's as far as i managed to get with my idea ...

it may or may not be an original idea for others but it's something i have yet to try and as such, i'm itchin'!

maybe you need some art assets or whatever, maybe i can help out!
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Post » Thu Aug 27, 2009 9:18 pm

any examples of your work?
Spriter Dev
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Post » Thu Aug 27, 2009 9:32 pm

aside from these i don't have anything else at the moment but i imagine that whatever i do right now would be somewhat similar to this and by, "to this" i mean my interest in musculature

[url:vewan24d]http://i163.photobucket.com/albums/t294/vinnyang/creature1.jpg[/url:vewan24d]
[url:vewan24d]http://i163.photobucket.com/albums/t294/vinnyang/templateM.jpg[/url:vewan24d]
[url:vewan24d]http://i163.photobucket.com/albums/t294/vinnyang/templateF.jpg[/url:vewan24d]

viewtopic.php?f=4&t=2182&p=16325#p16325

maybe if you have something you'd like me to make, i'll have a go at it
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Post » Thu Aug 27, 2009 10:04 pm

[quote="vinny":9lffz2i1]so i just got a great idea to make sprites by first working large scale filling in all the details without worrying about it being imperfect then shrinking it down to the size i really want it to be so that the imperfections are lost in the process of shrinking yet looking amazing buuut that's as far as i managed to get with my idea ...

it may or may not be an original idea for others but it's something i have yet to try and as such, i'm itchin'!

maybe you need some art assets or whatever, maybe i can help out![/quote:9lffz2i1]

Yes the technique does work, but you really have to keep track of what will and what wont be lost in the scale.
Image Image
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Post » Thu Aug 27, 2009 10:11 pm

i was actually thinking more along the lines of creating hd sprites so i'd be using a canvas at 1000x1000px and then shrinking it down 200x200px or whatever what required ... :P
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Post » Thu Aug 27, 2009 11:19 pm

It's a good method, just make sure you preview how the scaled down version will look as you paint.
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Post » Fri Aug 28, 2009 2:24 pm

I have tried it with varying degrees of success.

Try sharpening your sprite before and after shrinking it.

helps more than you may think.
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Post » Fri Aug 28, 2009 9:25 pm

I always do it this way.
You may have to retouch the resized version though, but that's fine.
Also, you gotta keep scale in mind, as you won't start with the real sizes sometimes things end up being the wrong size when put together.
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