Alright, why do you want to iterate through different animations, and do you just need to repeat through them in order or do you need some variation in the order?
Is there a reason you can't combine the frames from each individual animation into a single larger animation?
If that's not suitable you could probably implement some logic using the "On any finished" condition and the "Set animation" action of the sprite plugin
. Off the top of my head I might try implementing a queue of animation names using the array plug-in
; pop the next animation name from the front of the queue and push the previous one on to the back of the array each time the condition is triggered.
Does that help at all?