Ivan Fu?koff v.1.2 update

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  • Hello guys! In my current project Ivan Fu?koff you will be able to cut your way through large amount of levels in random order, upgrade your character through a simple role system, buy new weapons (15 kinds of weapons are currently available) and HATS! You also will contact with NPC and if I won't be too lazy there even will be some quests. Shops, NPC and enemies will be created randomly.

    Few words about plot:

    I don't have much too tell. Invasion of alien brain parasites has begun, portal to hell was opened by the Doomsday cultists and other dark forces rampage through the Ivan's city. You're Ivan Fuc?off (I'm not swearing it's his surname :P) - the real badass with lots of guns and you'll make them all pay.

    Few words about role system:

    In the current version of role system there are 4 stats: maximum HP, damage, rate of fire (there are no close combat weapons) and armor. You can add maximum of 5 points to each of stat. Every level up gives you 1 point. Level cap is 10. Hats can also modify your stats so you can easily have +7 to some stat instead of +5 etc.

    Few words about enemies:

    8 types of monsters are ready right now and there will be more! I tried my best to make some neat AI and as result some monsters became a real pain in the player's ass ^^. And of course there will be different bosses to test your skills and make you rage quit more often XD.

    Few words about rougelikeness:

    There will be 2 game modes: normal and hardcore. In normal your progress will be saved between levels. In hardcore mode there won't be any saves - PERMADEATH is so much fun!

    Few words about soundtrack:

    Special thanks to Oskar "Ozzed" Hanberg for his cool and free to use chiptune music. Check his website for cool stuff Ozzed.net

    Below you can see some screenshots and gameplay video. Will be waiting for your feedback!

    Link to the game on indieDB: Ivan Fu?koff

    Download game from IndieDB

    You can also find this game on Game Jolt and Indievania. These links you can find here.

    Gameplay video:

    [TUBE]http://youtu.be/oT8OeZoZFuw[/TUBE]

    Trailer:

    [TUBE]http://youtu.be/ZfdV9V6M87Y[/TUBE]

    Screenshots:

    <img src="http://imageshack.us/a/img818/6192/38881417.png" border="0">

    <img src="http://imageshack.us/a/img689/8774/90888228.png" border="0">

    <img src="http://imageshack.us/a/img341/9503/19469930.png" border="0">

    <img src="http://imageshack.us/a/img577/5947/91289226.png" border="0">

    <img src="http://imageshack.us/a/img542/4826/95504026.png" border="0">

    <img src="http://imageshack.us/a/img189/7212/38298056.png" border="0">

    <img src="http://imageshack.us/a/img32/3861/20284330.png" border="0">

    <img src="http://imageshack.us/a/img534/1188/95068889.png" border="0">

    <img src="http://imageshack.us/a/img823/7980/14077424.png" border="0">

    <img src="http://imageshack.us/a/img854/3780/25653178.png" border="0">

    <img src="http://imageshack.us/a/img855/4493/43380931.png" border="0">

    <img src="http://imageshack.us/a/img268/2559/84701541.png" border="0">

    <img src="http://imageshack.us/a/img203/5424/33963465.png" border="0">

    <img src="http://imageshack.us/a/img802/7292/by8m.png" border="0">

    <img src="http://imageshack.us/a/img197/8623/yvu.png" border="0">

    <img src="http://imageshack.us/a/img196/546/xwuz.png" border="0">

    ================================

    VERSION HISTORY

    ================================

    ___________________

    1.2 - 13/07/13

    ___________________

    Changelog:

    • final boss save bug fixed;
    • disappearing lifts bug fixed;
    • fixed falling performance while using Beam Cannon;
    • shots from Beam Cannon inflict damage to bosses now;
    • stucking boomerangs bug fixed;
    • increased damage of Flamethrower and Beam Cannon;
    • decreased prices for favors of some NPC;
    • changed some prices in the shop.

    ___________________

    1.1 - 05/07/13

    ___________________

    Changelog:

    • minor AI fixes;
    • corrected player-flashing effect;
    • fixed abbility to talk to NPC while using an elevator;
    • improved Bouncing Gun;
    • changed some prices in the shop;
    • changed reward for "Triple Penetration" medal;
    • bunch of minor (not only) spelling fixes;
    • added 3 new guns (Revolver, Spread Laser, Beam Cannon);
    • added 3 new hats (Santa's Hat, Fez, BDSM Mask);
    • added 1 new NPC (Gun Merchant);
    • added 5 new maps.

    ___________________

    1.0 - 20/06/13

    ___________________

  • This is a great idea! I don't see a whole lot of 2d side scrolling roguelikes so this seems pretty unique.

    Unfortunately the link posted doesn't work. I dug up my own on the site and it says the game is awaiting authorisation. Here was the link I found anyways:

    indiedb.com/games/ivan-please leave

  • Thanks for feedback crowtongue! The link is modified by forum swear words detecting system :( You have to replace 'please leave' in the end of the link with the surname of main character. Or you can simply write the game's title in the search menu of the indieDB.

  • I like the idea I am just wondering if even steam will have a problem with your title lol

    I also enjoy rougelike mechanics however I think you have to be careful to make this enjoyable for the player.

    I really recommend playing tower climb as a perfect example of rouguelike balancing in my personal opinion.

  • Thanks for advice Darkshroom! I've played Tower Climb so I know what you mean. And you can always turn this game into hardcore platformer/shooter if the rouglike mechanics fail xD

    As for the title, well maybe I'll change it to Ivan Fukcoff ^^

    Link to IndieDB from the first post is opertional now btw.

  • Still can't find it. Says there are no downloads for the game.

  • crowtongue

    There are really no downloads for game right now. But demo level will be released in a few days.

  • My apologies! I was under the impression there was a demo.

    I'll keep following it though, anything that combines a roguelike and another genre pretty well always piques my interest.

  • The graphics is too inconsistent in my opinion.

  • I guess with the name your trying to shock?...well,I'll go with that,it looks shocking...the name does bother me,and I can swear for England,maybe that's just me?...I'll reserve judgement till I play the demo,if your doing one...

  • The graphics is too inconsistent in my opinion.

    Can you please tell me what's wrong with my graphics? It's the first time I'm trying to draw in pixel art. So I'll be glad to hear any advices.

  • I guess with the name your trying to shock?...well,I'll go with that,it looks shocking...the name does bother me,and I can swear for England,maybe that's just me?...I'll reserve judgement till I play the demo,if your doing one...

    Thanks for feedback! Well that name sounds funny in Russian or Ukrainian and in English it sounds like swearing, so I decided to choose it as a title <img src="smileys/smiley36.gif" border="0" align="middle" />

    The demo will be ready soon. I'm currently working on it. Should have been done earlier, but I hadn't much time becaue of my work.

  • Finally I've made a short tech demo. Just one map, no saves, no NPC's, no bosses, no cutscenes. But most of the features of the full game are included. Try replaying map for few times to unlock some medals and new equipment. Wait for new releases of Ivan Fuc?off and have fun!

    tech demo

  • I am impressed!

    I played the level a few times and died each time. It is evident that you have spent a decent amount of time on it, and it really comes across as a polished game. The bullet case dropping and bouncing each time you shoot, and all the myriad of little animations like that are great.

    There are enough enemies and they are varied enough where it makes it interesting. I could definitely be convinced to buy this when it's finished.

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  • I am impressed!

    I played the level a few times and died each time. It is evident that you have spent a decent amount of time on it, and it really comes across as a polished game. The bullet case dropping and bouncing each time you shoot, and all the myriad of little animations like that are great.

    There are enough enemies and they are varied enough where it makes it interesting. I could definitely be convinced to buy this when it's finished.

    Thanks crowtongue! I've almost finished the game and will improve it more. I just need to make more maps, bosses, cutscenes and fix balance. I'll make a new demo soon in which will be more levels, NPC's and a bosfight.

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