I got kinda curious as to how Clickteam was doing, so I reinstalled MMF2 and ran the update. Holy crap... that program is confusing as hell
Seriously, I think I've been spoiled by how easy Construct is to use. Hell, it took me a second to even remember how to add a movement to an active object. Granted, I haven't used it about a year, but still. I remember opening Construct for the first time, and it actually made sense
I also checked out their HWA. They're still way behind Construct in that department:
[quote:22oq5g7c]Just for info, what doesn't work or will be improved :
- full screen (doesn't work).
- transitions (don't work).
- some graphical extensions don't work (Screen Capture, Lens, Viewport, Get Pixel, Flame [hehe ]
, Alpha Channel, etc).
- others work but are not optimized (text blitter, speech bubble, etc).
- fine collisions between rotated or stretched sprites are slow.
- the quick backdrop object in ellipse mode is slow.
- there are still problems when you resize the frame window.
- effects on layers will be optimized in a future version.
- an option to prevent resampling when the "resize to fill screen" option is used will be added.
- a few options are still missing in the effects, to read the background surface behind the objects.
- the background behind dialog boxes is not correctly refreshed.[/quote:22oq5g7c]
Yikes. They've been at it for how long now? And that's their full-time job. Uh... I think.
I also checked out the Phizix object, and I gotta say that thing is confusing as hell. Instead of assigning physics properties to individual objects, you have to do everything from the event editor and run it through the phizix object itself. So if you want a sprite to have physics, you have to first create an event where you set up a "body" with mass in phizix, then you have to create a polygon for the body (yes, in the event editor
, like... with just numbers
), then create an event where you attach the sprite to it, then create an event where the object is updated in the physics world. And you have to do all that in the event editor. Talk about user-unfriendly.
Sure, they have a couple neat features that we don't have, like slider joints and collision threshholds (woulda been springs too, but Dave or Rich (can't remember) said we were getting those soon).
I dunno, I guess I'm trying to say thanks for making Construct, guys. Otherwise I'd probably still be struggling with MMF.