IX the game

Show us your completed creations made in Construct 2

Post » Wed May 13, 2015 7:18 am

Hello C2 and Dev,

A lost ship. Crew missing or dead. An Illegal experiment. An alien presence. What could go wrong.

A 2d top/down sci-fi horror mystery game created entirely on C2 which took four months to complete.

Do visit my website at wackybrain.weebly.com
or
check out the trailer at youtube.com/watch?v=4CLJ02o7lEM

here is the screenshot of the game.

Image

Image
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Post » Wed May 13, 2015 11:56 am

Looks really good! Just one thing. If it's a sci-fi horror I think you should remove the techno music from the trailer and make it a little more unsettling. With scary ambient noise or something. Now it gives you the feeling of a crazy shoot'em up game.

And I also think you should remove the text saying "interact with objects" and "keys to open doors". They should not be promoted as cool features as that is something that players just expects to be there anyway.

It's like promoting a car and emphasize that the car has "TIRES and a STEERING WHEEL!", hehe

But that is just my opinion. The game looks really nice, almost like a scifi version of Hot Line Miami ;) Well done!
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Post » Wed May 13, 2015 3:50 pm

awesome
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Post » Wed Jul 08, 2015 4:23 am

Thanks for the feedback. Here is the update youtube without the crazy techno music.

youtube.com/watch?v=YefEkDSuwyQ
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Post » Wed Jul 08, 2015 10:20 am

@neilgomes Much better! Now it feels creepy and dark :)

One more thing. I think that when your flashlight dies everything should be darker and your LOS should be shorter. Right now you see everything as clear as with the light except the monsters right? This makes it look like the monsters are invisible because all objects are still visible.

And I noticed a couple of typos. I didn't mind them but maybe you do :)

0:38 "Something move in there" and should be "Something is moving in there" / "Something moves in there".

0:41 "Something is not right going on here" and could instead be "Something weird/suspicious/fishy is going on here"

But otherwise it looks great.

How many different enemy types are you planning to have?
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Post » Wed Jul 08, 2015 4:56 pm

Yes, completelly diferent, much better.

Music and sound fx has incredible influence in the imersion of a game.
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Post » Thu Jul 09, 2015 10:19 am

Thanks @Anonnymitet, will update it.

As for the enemy, i only add a few about 3 or 4 if im not mistaken. But will add more for the next sequel of this game.
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Post » Thu Jul 09, 2015 1:36 pm

Looks nice. I like the dark feeling but a little bit hard to destinguish some parts.
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Fri Jul 10, 2015 4:46 am

hi @tunepunk, yes its dark and difficult to see some parts due to youtube.
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Post » Wed Jul 15, 2015 2:31 am

Gory and creative
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