J-rpg construct demo project

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Post » Fri Jan 09, 2009 4:44 pm

[size=150:2qp5mgj7]J-rpg construct demo project[/size:2qp5mgj7]
[color=#0040BF:2qp5mgj7]( The Dark Wonderer demo )[/color:2qp5mgj7]
[quote="David - construct programmer":2qp5mgj7]TEACH ME![/quote:2qp5mgj7]

[size=85:2qp5mgj7]If you would like to join this project, go through Anyone fancy making a demo with mith me? - custom gfx topic first.[/size:2qp5mgj7]

We will talk about our demo game develpmnent over here. If you have any interesting ideas for the battle features, characters or story post them here.

The team:
[color=#FF0000:2qp5mgj7]alee[/color:2qp5mgj7] - advanced programming
[color=#FF0000:2qp5mgj7]SoldjahBoy[/color:2qp5mgj7] - Gui ( will this gui include inv, stats, items, battle commands etc? )
[color=#FF0000:2qp5mgj7]Aeal5566[/color:2qp5mgj7] - editor ( i dont know what the features of this editor are, but eventualy would you concider adding some new features?)
[color=#FF0000:2qp5mgj7]ansmesnobody[/color:2qp5mgj7] - battle mode demo ( i'll quote him: "I was thinking of making a battle mode demo for RPG's: If it comes out good, i'll pass it on to you,")
[color=#FF0000:2qp5mgj7]linkman2004[/color:2qp5mgj7] - smaller things (mainly coding)
[color=#00BF00:2qp5mgj7]QuaziGNRLnose[/color:2qp5mgj7] - animation aspect of battles ( will this include fx animations? )
[color=#00BF00:2qp5mgj7]shinkan[/color:2qp5mgj7] - sound fx, 3d work (modeling, rigging, special effects, eventualy animations)
[color=#00BF00:2qp5mgj7]megatronx[/color:2qp5mgj7] - 2d and 3d graphics, music, sounds, story and game design.

Rough version of the main plot:
Group of magical beings from outher dimension is arriving to the planet Jaregody to worn people about upcoming destruction. But when they are realising they late, and that evil is already sendig its spawns, they are choosing few open harted people, and using them as their hosts, they are becoming one with them. Now, with magical abilities, a group of young heroes must quest to find and aweake anccient guardian of the planet - The Greate Protector. Only he can save it from approaching evil force known as The Dark Wonderer.

Ideas for battle system:
Visual: animated envirement elements like grass, clouds, trees etc.
System: To not to complicate to much we can stick with something similar to FF from the 90's. plus we can add battle commands like special atacks or power attacks, enchanting weapon with magic power and combine attacks.

Ideas for locations:
Visual: animated envirement elements ^^, pre-drown backgrounds with tile interactive elements.
For dungeons or duengon style locations we can use special tilesets.

Ideas for gameplay:
Less locations but more interesting content in them. More focus on weapon crafting than shoping them in town stores.

Demo idea:
In the first demo, lets aim for the engine and gfx presentation as a main priority. Story elements we will add later. I`ll do few maps, and prepare few characters and enemies.

Character animation and movement on the map:
I think we should go for 8 direction movement with high frame number per action.

I just would like point out again that i know we are all busy with our other things, and i just whant you to know that we don't have to hastle with it. But at the same time, it would be nice to finish it within 2 months.

Lets exchange our opinions and ideas.
My professional Royalty Free Music at Scirra Assets Store
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Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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Post » Fri Jan 09, 2009 4:46 pm

I am really looking forward to seeing this progress. Sorry I don't have any time or talent to offer.
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Post » Fri Jan 09, 2009 5:25 pm

All looks good. Presumably your the project leader too?

Just let me know what you want me to code and i'll do it :)
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Post » Fri Jan 09, 2009 5:46 pm

[quote="alee":2z214ig8]All looks good. Presumably your the project leader too?

Just let me know what you want me to code and i'll do it :)[/quote:2z214ig8]

if thats all right with you, take what i wrote in the first post and combine it with games you have expirienced. if you played any of FF or any other J-rpg games before, u will now what to do ^^. You may concider discussing it with other programmers what you want to do. The rest is up to you. I don't want to be a dyctator, and tell everone how they should do it. I rather put fate in your creativity, and focus on the gfx and story side of the project.
My professional Royalty Free Music at Scirra Assets Store
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Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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Post » Fri Jan 09, 2009 6:37 pm

Awesome, I really wanna see an rpg made in construct
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Post » Fri Jan 09, 2009 6:41 pm

This sounds great :).
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Post » Fri Jan 09, 2009 6:45 pm

Awesome. I wish you guys the best of luck :D

[quote="Rich":dvh5e9tu]This sounds great :).[/quote:dvh5e9tu]

Are you still working on your RPG tutorial?
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Post » Fri Jan 09, 2009 7:05 pm

I am, but I've been working on other things. I'll release the first .cap pretty soon, it's close to how I want it.
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Post » Fri Jan 09, 2009 7:55 pm

Looks good, although the story line seems a bit off for the standard rpg.
Maybe its just me but I always enjoy the good guy vs. bad guy trying to take over the world.

Any way I wouldn't mind contributing some, I do graphics, logos, textures, etc.
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Post » Fri Jan 09, 2009 8:11 pm

you're in newt. Altho will you be able to do textures in similar watercolour painting style as i'm? couse if you can you can do evirement pices, so i`ll later put them in to maps. if not maybe you would do menu, inventroy, battle commands menu designs, icons, basicly work on GUI wit SoldjahBoy.
What you recon?

edit@ to the programmers
what resolution we going to do it in? i recon 800x600.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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