J-rpg construct demo project

Post your Construct-made creations!

Post » Fri Jan 09, 2009 8:21 pm

Well I can replicate just about anything, but Im not much on brush work.
I was thinking more along the lines of items, effects (magic, explosions), perhaps some of the gui.
I can make trees, rocks, things of that nature, in the style, but I tend to crap out on whole scenes.
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Post » Fri Jan 09, 2009 8:30 pm

[quote="newt":8xgjivnf]Well I can replicate just about anything, but Im not much on brush work.
I was thinking more along the lines of items, effects (magic, explosions), perhaps some of the gui.
I can make trees, rocks, things of that nature, in the style, but I tend to crap out on whole scenes.[/quote:8xgjivnf]

So do what you can to best. I'll be happy with what you will do. If your going to make gui, dont forget to contact sodjahB.

edit@ i prepered 3 characters.
Marchal artist - worrior - archeres.

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Post » Fri Jan 09, 2009 9:29 pm

Something to consider if you plan on using the bones system, are you going to us it for both the battle system, and regular movement?
If so you should probably decide on the style of exploration, ie platform, pseudo isometric, etc.
Especially since whoever is doing bones will need prerendered arms,legs, weapons, etc set to that style.
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Post » Fri Jan 09, 2009 9:36 pm

[quote="newt":pqwpvwb3]Something to consider if you plan on using the bones system, are you going to us it for both the battle system, and regular movement?
If so you should probably decide on the style of exploration, ie platform, pseudo isometric, etc.
Especially since whoever is doing bones will need prerendered arms,legs, weapons, etc set to that style.[/quote:pqwpvwb3]

ive got animations ready. thay just need to be converted in to pictures. I`m going to do typical top down angle view like in classic j-rpg. same as on the first picture in this topic.

bone movement might be used for envirement objects and some monsters. the rest would be ready frames.
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Post » Fri Jan 09, 2009 11:49 pm

Alright, well I can add images like this:

I think that's close to your image style
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Post » Sat Jan 10, 2009 12:40 am

[quote="newt":24sc5zo7]Alright, well I can add images like this:

I think that's close to your image style[/quote:24sc5zo7]
i like it. I think it's very nice. Except the shadow which shold be a bit more flaten.
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Post » Sat Jan 10, 2009 1:25 am

[quote="newt":32r0aeze]Alright, well I can add images like this:

I think that's close to your image style[/quote:32r0aeze]

just give that shadow some realistic forshortening

itll look less 2d.
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Post » Sat Jan 10, 2009 1:43 am

[quote="QuaziGNRLnose":3tjkedt7][quote="newt":3tjkedt7]Alright, well I can add images like this:

I think that's close to your image style[/quote:3tjkedt7]

just give that shadow some realistic forshortening

itll look less 2d.[/quote:3tjkedt7]

I would squize it a little bit from the top.

edit@ btw no one is giving comments on the characters ^^'
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Post » Sat Jan 10, 2009 4:40 am

The characters are awesome, perfect for an rpg.
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Post » Sat Jan 10, 2009 8:43 am

I think we should make some kind of "List of Laws" (lol that sounds good) about ie. graphic style for sprites like: size, colour style, what angle to view at, becouse it would help with overall graphic optimization process (imagine doing awesome art that not fit to game style - yeah just wasted 3 hours drawing in paint :wink:).
Same with sounds, music, etc.
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