Jack's Mind

Show us your completed creations made in Construct 2

Post » Thu Jan 17, 2013 3:15 am

Hey guys :D I just finished my first game demo.
let me know what you think :D thanks
http://www.scirra.com/arcade/addicting-action-games/2516/jacks-mind-demo
bilgekaan2013-01-17 03:19:42
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Post » Fri Jan 18, 2013 7:30 am

nobody has a thought ?
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Post » Fri Jan 18, 2013 11:48 am

The style/graphics looks great! But there's no gameplay!
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Post » Fri Jan 18, 2013 11:57 am

This is great - nice mechanic!
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Post » Fri Jan 18, 2013 1:03 pm

thanks guys :D
skiqddster game is playable but when you click somewhere outside the game, you cant use move keys back. I cant understand why it is happening. in local preview or on google drive the keys work always
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Post » Fri Jan 18, 2013 6:08 pm

I really like the graphics and art, and one strange thing I keep running into is that the platforms disappear too quickly when I draw them w/ the mouse. Is that supposed to happen? @bilgekaan
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Post » Fri Jan 18, 2013 6:23 pm

thanks robert :D the platforms which you created should have 1 second to disappear it is pretty quick
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Post » Fri Jan 18, 2013 6:56 pm

Not a bad concept, at all.

I'm curious though. Have you ever heard of the term balance ;)

I'm mostly referring to the 1 second limit on those platforms.
There's a thin line between frustrating but rewarding and maddeningly frustrating. Your creation kind of crossed that line.
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Post » Fri Jan 18, 2013 9:04 pm

Honest opinion: I'm intrigued by the visuals and aesthetic, but if I downloaded this game as it stands now I'd uninstall it after about 30 seconds.

The platform disappearing is far too quick. Now, this can be addressed easily enough but you should understand why it's too quick.

I get that you want to challenge the player, but you need to give them some incentive to want to be challenged. At the moment the challenge simply outweighs the reward, so it becomes very frustrating very quickly. When creating tasks like this for the player to complete, you need to reward them heavily early on, and then make them beg for those rewards later.

Get them hooked first - give them a little more to go on with minimal challenge. When they conquer those challenges they'll feel good about themselves. Keep the challenge level the same and they get bored, so you need to gradually increase it as the game (and rewards) progress, with a couple of brief difficulty spikes thrown in that the player will feel extra good about overcoming.

Use the carrot and the stick. Too much of either becomes boring or irritating.
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Post » Fri Jan 18, 2013 9:10 pm

thanks guys I will pay attention your opinions
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