Jacob [pre-alpha demo] now on scirra arcade

Show us your works in progress and request feedback

Post » Mon Jul 18, 2016 12:57 pm

https://www.scirra.com/arcade/shooting-games/jacob-9630



IMPORTANT
This is only a playable demo of the possible final result game.
None of the animations, sounds or even enemies/player can be in the final release version.

Thank you so much for play!
Stay tuned in https://twitter.com/zethnyx
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Post » Mon Jul 18, 2016 1:12 pm

Looks nice, but i didn't find any way to dodge enemy bullets. Couldn't duck, or jump over them. The slowdown feature was nice...
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Mon Jul 18, 2016 1:25 pm

tunepunk wrote:Looks nice, but i didn't find any way to dodge enemy bullets. Couldn't duck, or jump over them. The slowdown feature was nice...


You can use double-jump or even shoot at the laser enemy bullet.
But yes, maybe i need to implement a dash movement or something.
Thank for the comment and for play! ;)
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Post » Mon Jul 18, 2016 1:48 pm

Ahhh. That wasn't really obvious, Maybe that's why. But a duck on arrow down would be nice as well.
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Mon Jul 18, 2016 6:18 pm

tunepunk wrote:Ahhh. That wasn't really obvious, Maybe that's why. But a duck on arrow down would be nice as well.

Thanks for the feedback tunepunk ;)
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Post » Mon Jul 18, 2016 9:47 pm

It looks nice, but it need more movemets. And one question, where did you found the layout and the players?
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Post » Mon Jul 18, 2016 10:15 pm

toniatz wrote:It looks nice, but it need more movemets. And one question, where did you found the layout and the players?

All of the game (including art and animations) were made by me, but maybe i need an artist in future versions.
Thanks for playing ;)
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Post » Wed Jul 20, 2016 12:17 pm

Pre-alpha closed, thanks for the feedback!

"I'll be back" xD
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Post » Sun Feb 12, 2017 5:15 pm

I´m back!

Jacob [early game mechanics test]

https://www.scirra.com/arcade/action-ga ... test-15344
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