Jet Dancer - action platformer

Show us your works in progress and request feedback

Post » Sat Aug 22, 2015 11:02 pm

After fiddling around with C2 for many weeks, I've decided to share what I've been working on. This is only a work in progress; I'm focusing mainly on the character's movement for now. Environment graphics aren't my strong suit but I intend to work harder on them once I am satisfied with the movement and control.

There's no game to speak of as far as win condition but she can die from taking too much damage. Anyway, please check it out and tell me what you think. Thanks in advance.

https://www.scirra.com/arcade/action-ga ... -test-1905
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Post » Fri Aug 28, 2015 1:08 am

I updated the test file a bit with some improvements to controls and animations, and a new BGM track.
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Post » Sat Oct 24, 2015 6:45 pm

A video of the game's current state. The work-in-progress posted in the arcade is officially outdated. I've got my enemies active and cleaned up a lot of the character's moves and animations. I need to develop a title screen with a menu so it can feel more like a game.

https://www.youtube.com/watch?v=sO5kQIbDQCg
Last edited by Dualmask on Wed Oct 28, 2015 12:27 pm, edited 1 time in total.
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Post » Tue Oct 27, 2015 5:13 am

good stuff
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Post » Tue Oct 27, 2015 9:48 pm

looks promising, fairly deep combat, graphics that are there yet look cool enough, fun 80s flair.

somewhat early to critize at this stage perhaps, but imho the stiff idle pose (and some other animations) make her less fun and fluid to watch than it could be.

all in all good stuff tho, keep going
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Post » Tue Oct 27, 2015 11:10 pm

Reminds me of the sleepless nights I spent on my Amiga 500 and great arcades of the early 90s. Watched the video, looks great, feels grate, I definitely recommend adding a Boss fight on end of every few lvls...
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Post » Wed Oct 28, 2015 12:25 pm

Thanks folks. I've got a lot of plans to expand this. Been thinking of making new idle poses for some time (something dance-related) and other animations could certainly be smoother, but I'm more concerned about making more enemies and coming up with some better environment graphics. I threw the tiles that are there together as a test but I definitely want to make something that looks more natural.

This project is still definitely in its early stages but I can say I'm satisfied with the way the character feels at least.
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