jittery, unstable bouncy physics?

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Post » Mon Aug 19, 2013 4:49 pm

How do I make more stable physics?
My vehicle is just kind of bouncing up and down like it has had too much coffee or something, I have tried changing the elasticity, gravity, densities etc.
I want it to just be parked on the ground if it is not moving, not bouncing like a cartoon car.

I can provide capx if needed, is there rule of thumb about this?
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Post » Mon Aug 19, 2013 5:09 pm

Without the capx it could be any number of reasons.
Providing the capx is always the fastest way.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Aug 19, 2013 5:43 pm

The thing on the back wheel is the ''shocks''

https://dl.dropboxusercontent.com/u/70111979/jittery%20car%20with%20shocks.capx
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Post » Mon Aug 19, 2013 6:16 pm

One thing you should immediately change is this:

- the tires use collision polygon - set them to circle in physics behaviour
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Aug 19, 2013 6:52 pm

ok thats a little better.
it still seems a bit ''unstable'' however.
what density do people usually make objects in physics games?
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Post » Mon Aug 19, 2013 6:58 pm

If you make everything density 1 and disable collisions with shock1 it's even better.

Maybe play around with the car density a bit..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Mon Aug 19, 2013 7:38 pm

im finding i like the heavier densities, it makes collisions more realistic.
also im finding i changed the stepping rate, velocity/time, on the tires, and that made the car more stable when on the ground
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