JPEG images get PNG when "save as project"

Bugs will be moved here once resolved.

Post » Wed May 06, 2015 7:23 pm

Problem Description
I've changed on the only pictures on layout export option in animations toolbar to JPEG (75%), but once i save
it as project and check animations folder for that picture it says it's PNG, not JPG.

Attach a Capx
DONE - http://s000.tinyupload.com/index.php?fi ... 1212821100

Description of Capx
Does nothing, there's only one sprite with JPEG image that exports (save as project) as PNG instead of JPG.

Steps to Reproduce Bug
  • Step 1 - open capx
  • Step 2 - double click sprite and check if export option is JPEG
  • Step 3 - save project (not as a single file) - check animations folder - image is PNG instead of JPEG.

Observed Result
I get the image in PNG format instead of JPEG

Expected Result
I expect the image to be JPEG

Affected Browsers
Doesn't affect browsers

Operating System and Service Pack
Win 8.1.1.

Construct 2 Version ID
r200
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Wed May 06, 2015 9:08 pm

"Save as project" isn't exporting. Export to HTML5 and you'll get a JPG.
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Post » Wed May 06, 2015 9:46 pm

i know, but i want jpeg when i save as project too if i've already set the export options. some of us use SVNs for collab, and when 200 pngs of 1-3mb need to upload instead of 200 jpegs of 200kb, it's a big difference.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

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Post » Thu May 07, 2015 6:49 am

@saiyadjin

In that case, this still isn't a bug, but a 'feature request'.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed May 13, 2015 4:44 pm

Closing as not a bug. Use the image editor's image format button and select JPEG, and this takes effect after exporting only.
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