JRPG ATB Sort of FFX

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Post » Sat Jul 02, 2016 7:38 am

Ok so I was dead wondering how in the hell was FFX ATB being done so fast compare to mine attempt

And also I manage to create a working ATB example trying to copy-cat FFX

I am wondering Is there a much easier and more math formula i can use such as this you see 12 bar and out of those twelve bar you can see when a character turn comes up based on current character turn. Id like to have something like If say you increase a character active time speed up "haste" Id like to have that 12 bar to reflect that vs everyone else.

Cause under my current method its a one way to hell no collect 200 lol.

Heres my attempt quite frankly I was shocked that i could do it under 13 event and with far less sprite clutter

I was wondering if FFX system was using something like total game speed - and or divided by character speed time ? I couldnt quite fine any math or example of this. :lol:

https://www.dropbox.com/s/50bk5k8pxedlb ... .capx?dl=0
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