jump movement in platform behavior

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Post » Wed Nov 23, 2011 9:29 am

Hello everybody,

In construct classic there is a jump and stop movement in the platform behavior, so for example if the player will jump on the top enemy, the enemy will be destroyed and the player will jump again automatically according to the code:

>on collision between player and enemy
>player is falling
>trigger once                      >enemy:deactivate bullet behavior
                                    >enemy:set animation to "destroyed"
                                    >player:jump


If i want to create the same movement behavior (the jump when the enemy is destroyed) in construct 2, how can i get it???

Thanks in advance.

Mina.
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Post » Wed Nov 23, 2011 10:05 am

From the how do I FAQ:

Platformer behavior
    Jumping into and destroying blocks - LINK
    Spawn and jump over ennemies (mario-like) - LINK
    Mario style: jump on top of ennemy to kill it - LINK
    Jumping through blocks and standing on top of them (mario like) - LINK
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Post » Wed Nov 23, 2011 10:29 am

Thanks a lot Kyatric and sorry for bothering u all the time, but i was trying to search for it by writing "jump movement in platform behavior" that's why i didn't find those links mina2011-11-23 11:37:29
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