Jump Through Failures

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Post » Wed Sep 19, 2012 8:39 pm

Hi,


The game character tries to jump over a jumpthrough object and it is glitchy..

1. sometimes doesnt land
2. player is behind the jump through objects.. shouldn't he be above the objects. All are in same layer.
3. try to jump and player sometimes takes a double jump
4. I set the player sprite origins to the bottom and jump through objects sprite to top but still it looks like part of players sprite gets covered by jump through.
5. Why isnt the jumping smooth .. sometimes it doesnt jump and falls off.


Here's the capx.
droid-jumpthroughbug-capx

Thank you :)
Krish
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Post » Thu Sep 20, 2012 12:44 am

I'm having some of the same issues with jump through platforms. They are behaving rather weird, and they are ignoring platform-behaviour objects.

Sometimes the player object will slip right through (from above), and occasionally the player will glide in slow-motion through it (from above).
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Post » Thu Sep 20, 2012 9:55 am

> Sometimes the player object will slip right through (from above), and occasionally the player will glide in slow-motion through it (from above).


Yup. Experiencing same issues and more.

Experts help!
Krish
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Post » Thu Sep 20, 2012 11:27 am

I do have same problem, sometime character falling through "jump-through" object.
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Post » Thu Sep 20, 2012 12:03 pm

@Ashley and Gods of Construct2 Realms .. please divert your attention here :)
Krish
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Post » Thu Sep 20, 2012 2:30 pm

See how to make a platform game. The platform behavior is not designed to work with animated sprites, so we won't fix problems arising from doing this. Use a rectangular non-animated sprite behind the player with the Platform behavior, and if you can still reproduce an issue, post a new bug report.

#2: this is the Z order you have set. Right click the player and choose bring to top of layer to make them appear in front.
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Post » Sat Sep 22, 2012 6:24 pm

ok I thought I could get away without using the rectangular non-animated sprite

Seems to fix couple of stuff. Thank you

Still player able to stand in thin air before landing from jumpthrough objects

Here's the new capx with rectangular nonanime sprite - Last Little Droid
Krish
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